


There’s also the risk of the stranger having beaten the game and may do all the puzzles significantly faster, removing a core part of the experience, which is finding the solution together through communication and debating logical conclusions on what the solution might be.These are issues more tied to the genre/concept of the game, admittedly but they are still big problems worth considering when purchasing.


GAMEPLAYNot only the core of WWHT but also a perfectly designed component: puzzles are varied and all have their own mechanics and concepts to play around in order to find the solution.As it’s typical in the We Were Here games, cooperation with your partner is a must and I mean cooperation – each usually have their own components to study and communicate (yes, you MUST talk in this game, it is imperative in order to remotely get progress in this game), you must talk and try to find a logical solution together. You’ll still split but it’s not until later on.Alot of aspects of the lore and the overall subplots of what happened previously in the castle are present and give a nice tie with the previous games, which the first started and the second really cemented. There is a bigger sense of comfort with your partner around but the atmosphere is kept intact here, despite this change. We Were Here Together keeps the interesting lore of the original two, starting with you and your friend waking up (unlike the previous two, you don’t reach a castle in the middle of a blizzard and then try to escape, which is a neat twist on the franchise’s prologue) and solving puzzles to progresstogether (heh).Anyway, in a surprising turn of events, WWHT actually puts you and your friend together, unlike the rest of the games, where you only actually only meet at the very end.
